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Title: :  From Past to Future Virtual Reality’s Introduction Application and Challenges
PaperId: :  3466
Published in:   International Journal Of Advance Research And Innovative Ideas In Education
Publisher:   IJARIIE
e-ISSN:   2395-4396
Volume/Issue:    Volume 2 Issue 5 2016
DUI:    16.0415/IJARIIE-3466
Licence: :   IJARIIE is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Author NameAuthor Institute
Trivedi Nidhi shaileshbhaiGovt. Engineering College Gandhinagar, Gujarat

Abstract

Computer Enginnering
Evolution of VR, Sensorama, HMD, CAVE, Immersive Virtual Reality, Levels of immersion, Telepresence, Cyberspace, Virtual reality, Scientific Visualization, Virtual reality device
Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. It is the key to experiencing, feeling and touching the past, present and the future. It is the medium of creating our own world, our own customized reality. It could range from creating a video game to having a virtual stroll around the universe, from walking through our own dream house to experiencing a walk on an alien planet. With virtual reality, we can experience the most intimidating and grueling situations by playing safe and with a learning perspective. Very few people, however, really know what VR is, what its basic principles and its open problems are. In this paper a historical overview of virtual reality is presented, basic terminology and classes of VR systems are listed. An insightful study of typical VR systems is done and finds the challenges of Virtual Reality. Virtual Reality (VR), sometimes called Virtual Environments (VE) has drawn much attention in the last few years. Extensive media coverage causes this interest to grow rapidly. Very few people, however, really know what VR is, what its basic principles and its open problems are. In this paper a historical overview of virtual reality is presented, basic terminology and classes of VR systems are listed, followed by applications of this technology in science, work, and entertainment areas. An insightful study of typical VR systems is done. All components of VR application and interrelations between them are thoroughly examined: input devices, output devices and software. Additionally human factors and their implication on the design issues of VE are discussed. Finally, the future of VR is considered in two aspects: technological and social. New research directions, technological frontiers and potential applications are pointed out. The possible positive and negative influence of VR on life of average people is speculated.

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IJARIIE Trivedi Nidhi shaileshbhai. "From Past to Future Virtual Reality’s Introduction Application and Challenges" International Journal Of Advance Research And Innovative Ideas In Education Volume 2 Issue 5 2016 Page 1459-1464
MLA Trivedi Nidhi shaileshbhai. "From Past to Future Virtual Reality’s Introduction Application and Challenges." International Journal Of Advance Research And Innovative Ideas In Education 2.5(2016) : 1459-1464.
APA Trivedi Nidhi shaileshbhai. (2016). From Past to Future Virtual Reality’s Introduction Application and Challenges. International Journal Of Advance Research And Innovative Ideas In Education, 2(5), 1459-1464.
Chicago Trivedi Nidhi shaileshbhai. "From Past to Future Virtual Reality’s Introduction Application and Challenges." International Journal Of Advance Research And Innovative Ideas In Education 2, no. 5 (2016) : 1459-1464.
Oxford Trivedi Nidhi shaileshbhai. 'From Past to Future Virtual Reality’s Introduction Application and Challenges', International Journal Of Advance Research And Innovative Ideas In Education, vol. 2, no. 5, 2016, p. 1459-1464. Available from IJARIIE, http://ijariie.com/AdminUploadPdf/From_Past_to_Future_Virtual_Reality’s_Introduction_Application_and_Challenges_ijariie3466.pdf (Accessed : ).
Harvard Trivedi Nidhi shaileshbhai. (2016) 'From Past to Future Virtual Reality’s Introduction Application and Challenges', International Journal Of Advance Research And Innovative Ideas In Education, 2(5), pp. 1459-1464IJARIIE [Online]. Available at: http://ijariie.com/AdminUploadPdf/From_Past_to_Future_Virtual_Reality’s_Introduction_Application_and_Challenges_ijariie3466.pdf (Accessed : )
IEEE Trivedi Nidhi shaileshbhai, "From Past to Future Virtual Reality’s Introduction Application and Challenges," International Journal Of Advance Research And Innovative Ideas In Education, vol. 2, no. 5, pp. 1459-1464, Sep-Oct 2016. [Online]. Available: http://ijariie.com/AdminUploadPdf/From_Past_to_Future_Virtual_Reality’s_Introduction_Application_and_Challenges_ijariie3466.pdf [Accessed : ].
Turabian Trivedi Nidhi shaileshbhai. "From Past to Future Virtual Reality’s Introduction Application and Challenges." International Journal Of Advance Research And Innovative Ideas In Education [Online]. volume 2 number 5 ().
Vancouver Trivedi Nidhi shaileshbhai. From Past to Future Virtual Reality’s Introduction Application and Challenges. International Journal Of Advance Research And Innovative Ideas In Education [Internet]. 2016 [Cited : ]; 2(5) : 1459-1464. Available from: http://ijariie.com/AdminUploadPdf/From_Past_to_Future_Virtual_Reality’s_Introduction_Application_and_Challenges_ijariie3466.pdf
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