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Title: :  Augmented Reality for Education and Entertainment using ARCore
PaperId: :  14502
Published in:   International Journal Of Advance Research And Innovative Ideas In Education
Publisher:   IJARIIE
e-ISSN:   2395-4396
Volume/Issue:    Volume 7 Issue 3 2021
DUI:    16.0415/IJARIIE-14502
Licence: :   IJARIIE is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Author NameAuthor Institute
Prachi ShendrePriyadarshini J.L college of Engineering
Nakul BhoyarPriyadarshini J.L college of Engineering
Laboni BeraPriyadarshini J.L college of Engineering
Nikhil KawadkarPriyadarshini J.L college of Engineering
Dr. Vijaya BalpandePriyadarshini J.L college of Engineering

Abstract

Computer Science and Engineering
Augmented Reality, 3DModel
Although the physical world is three-dimensional, principally we tend to choose to use two-dimensional media in education, that don’t let the imagination power of the scholars to explore the real-world entity (monuments, biological-objects etc.) effectively. By considering this issue the concept of Augmented Reality for Entertainment and Education came into our mind which will enhance the imagination of students. The combination of Augmented Reality(AR) technology with the education and entertainment content creates new style of applications and acts to reinforce the effectiveness and attractiveness of teaching and learning for college students in world eventualities. The aim of our “Augmented Reality for Entertainment and Education” is to assist the scholars to grasp theoretical concept practically (virtually) by using 3D models. Our project application provides a interesting way of teaching and learning process that will help teachers to explain the concept more effectively to be understood by students in much easier way. In this application, there are two sections i.e. Education and Entertainment. In Education section, we provided education related 3D models ex: heart, animal cell, DNA, piston, steam engine, skeleton with description which is opened by clicking on that question mark provided with all the 3D models and in Entertainment section we created a museum with ancient 3D models to create interest about history among students. As we create the museum for entertainment section, we can also add different 3D models like tourism, celebrities, spiritual places, etc.

Citations

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IJARIIE Prachi Shendre, Nakul Bhoyar, Laboni Bera, Nikhil Kawadkar, and Dr. Vijaya Balpande. "Augmented Reality for Education and Entertainment using ARCore" International Journal Of Advance Research And Innovative Ideas In Education Volume 7 Issue 3 2021 Page 1818-1824
MLA Prachi Shendre, Nakul Bhoyar, Laboni Bera, Nikhil Kawadkar, and Dr. Vijaya Balpande. "Augmented Reality for Education and Entertainment using ARCore." International Journal Of Advance Research And Innovative Ideas In Education 7.3(2021) : 1818-1824.
APA Prachi Shendre, Nakul Bhoyar, Laboni Bera, Nikhil Kawadkar, & Dr. Vijaya Balpande. (2021). Augmented Reality for Education and Entertainment using ARCore. International Journal Of Advance Research And Innovative Ideas In Education, 7(3), 1818-1824.
Chicago Prachi Shendre, Nakul Bhoyar, Laboni Bera, Nikhil Kawadkar, and Dr. Vijaya Balpande. "Augmented Reality for Education and Entertainment using ARCore." International Journal Of Advance Research And Innovative Ideas In Education 7, no. 3 (2021) : 1818-1824.
Oxford Prachi Shendre, Nakul Bhoyar, Laboni Bera, Nikhil Kawadkar, and Dr. Vijaya Balpande. 'Augmented Reality for Education and Entertainment using ARCore', International Journal Of Advance Research And Innovative Ideas In Education, vol. 7, no. 3, 2021, p. 1818-1824. Available from IJARIIE, https://ijariie.com/AdminUploadPdf/Augmented_Reality_for_Education_and_Entertainment_using_ARCore_ijariie14502.pdf (Accessed : ).
Harvard Prachi Shendre, Nakul Bhoyar, Laboni Bera, Nikhil Kawadkar, and Dr. Vijaya Balpande. (2021) 'Augmented Reality for Education and Entertainment using ARCore', International Journal Of Advance Research And Innovative Ideas In Education, 7(3), pp. 1818-1824IJARIIE [Online]. Available at: https://ijariie.com/AdminUploadPdf/Augmented_Reality_for_Education_and_Entertainment_using_ARCore_ijariie14502.pdf (Accessed : )
IEEE Prachi Shendre, Nakul Bhoyar, Laboni Bera, Nikhil Kawadkar, and Dr. Vijaya Balpande, "Augmented Reality for Education and Entertainment using ARCore," International Journal Of Advance Research And Innovative Ideas In Education, vol. 7, no. 3, pp. 1818-1824, May-Jun 2021. [Online]. Available: https://ijariie.com/AdminUploadPdf/Augmented_Reality_for_Education_and_Entertainment_using_ARCore_ijariie14502.pdf [Accessed : ].
Turabian Prachi Shendre, Nakul Bhoyar, Laboni Bera, Nikhil Kawadkar, and Dr. Vijaya Balpande. "Augmented Reality for Education and Entertainment using ARCore." International Journal Of Advance Research And Innovative Ideas In Education [Online]. volume 7 number 3 ().
Vancouver Prachi Shendre, Nakul Bhoyar, Laboni Bera, Nikhil Kawadkar, and Dr. Vijaya Balpande. Augmented Reality for Education and Entertainment using ARCore. International Journal Of Advance Research And Innovative Ideas In Education [Internet]. 2021 [Cited : ]; 7(3) : 1818-1824. Available from: https://ijariie.com/AdminUploadPdf/Augmented_Reality_for_Education_and_Entertainment_using_ARCore_ijariie14502.pdf
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