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Call for Papers:Vol.11 Issue.3

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Title: :  VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS
PaperId: :  22272
Published in:   International Journal Of Advance Research And Innovative Ideas In Education
Publisher:   IJARIIE
e-ISSN:   2395-4396
Volume/Issue:    Volume 9 Issue 6 2023
DUI:    16.0415/IJARIIE-22272
Licence: :   IJARIIE is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Author NameAuthor Institute
RAHUL CJAIN DEEMED-TO-BE UNIVERSITY, BANGALORE
RAKESH PANDEYJAIN DEEMED-TO-BE UNIVERSITY, BANGALORE
DR. PATCHA BHUJANGA RAOJAIN DEEMED-TO-BE UNIVERSITY, BANGALORE

Abstract

Commerce and Management
Video games, Problem-solving skills, Game-based learning, Game genres and mechanisms, Transfer of skills to academic performance, Impact of video gameplay
Thirty years ago, video games entered the young adult realm. It has an impact on their everyday routine, as well as their thoughts and actions. To make sure that video games have some sort of boundary or limitation, it is crucial to thoroughly research and examine the concerns surrounding the influence of these games. Social and technological design are the two primary topics that have been covered. In addition, the connection between technology, the present market, and education via video games has been taken into account. The government, parents, and video game developers are the three key groups that have the power to influence issues.

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IJARIIE RAHUL C, RAKESH PANDEY, and DR. PATCHA BHUJANGA RAO. "VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS" International Journal Of Advance Research And Innovative Ideas In Education Volume 9 Issue 6 2023 Page 2132-2143
MLA RAHUL C, RAKESH PANDEY, and DR. PATCHA BHUJANGA RAO. "VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS." International Journal Of Advance Research And Innovative Ideas In Education 9.6(2023) : 2132-2143.
APA RAHUL C, RAKESH PANDEY, & DR. PATCHA BHUJANGA RAO. (2023). VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS. International Journal Of Advance Research And Innovative Ideas In Education, 9(6), 2132-2143.
Chicago RAHUL C, RAKESH PANDEY, and DR. PATCHA BHUJANGA RAO. "VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS." International Journal Of Advance Research And Innovative Ideas In Education 9, no. 6 (2023) : 2132-2143.
Oxford RAHUL C, RAKESH PANDEY, and DR. PATCHA BHUJANGA RAO. 'VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS', International Journal Of Advance Research And Innovative Ideas In Education, vol. 9, no. 6, 2023, p. 2132-2143. Available from IJARIIE, https://ijariie.com/AdminUploadPdf/VIDEO_GAMING_AS_A_SOLUTION_TO_REAL_WORLD_PROBLEMS_ijariie22272.pdf (Accessed : ).
Harvard RAHUL C, RAKESH PANDEY, and DR. PATCHA BHUJANGA RAO. (2023) 'VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS', International Journal Of Advance Research And Innovative Ideas In Education, 9(6), pp. 2132-2143IJARIIE [Online]. Available at: https://ijariie.com/AdminUploadPdf/VIDEO_GAMING_AS_A_SOLUTION_TO_REAL_WORLD_PROBLEMS_ijariie22272.pdf (Accessed : )
IEEE RAHUL C, RAKESH PANDEY, and DR. PATCHA BHUJANGA RAO, "VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS," International Journal Of Advance Research And Innovative Ideas In Education, vol. 9, no. 6, pp. 2132-2143, Nov-Dec 2023. [Online]. Available: https://ijariie.com/AdminUploadPdf/VIDEO_GAMING_AS_A_SOLUTION_TO_REAL_WORLD_PROBLEMS_ijariie22272.pdf [Accessed : ].
Turabian RAHUL C, RAKESH PANDEY, and DR. PATCHA BHUJANGA RAO. "VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS." International Journal Of Advance Research And Innovative Ideas In Education [Online]. volume 9 number 6 ().
Vancouver RAHUL C, RAKESH PANDEY, and DR. PATCHA BHUJANGA RAO. VIDEO GAMING AS A SOLUTION TO REAL WORLD PROBLEMS. International Journal Of Advance Research And Innovative Ideas In Education [Internet]. 2023 [Cited : ]; 9(6) : 2132-2143. Available from: https://ijariie.com/AdminUploadPdf/VIDEO_GAMING_AS_A_SOLUTION_TO_REAL_WORLD_PROBLEMS_ijariie22272.pdf
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