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Call for Papers:Vol.11 Issue.3

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Title: :  Effects of Gamified Learning Activities on Students' Vocabulary Retention
PaperId: :  24401
Published in:   International Journal Of Advance Research And Innovative Ideas In Education
Publisher:   IJARIIE
e-ISSN:   2395-4396
Volume/Issue:    Volume 10 Issue 3 2024
DUI:    16.0415/IJARIIE-24401
Licence: :   IJARIIE is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Author NameAuthor Institute
John Asuncion BeraqueAssumption College of Nabunturan
Elizabeth D. Dioso, Ed. D.Assumption College of Nabunturan

Abstract

Professional Teacher
Gamified Learning Activities, Junior High School, vocabulary, vocabulary retention
To find out how gamified learning tasks affected students' ability to remember words, this study used a quasi-experimental design. Respondents were 45 Magaud National High School students in the 2022-2023 school year. Gamified Learning Activities (GLA) are updates to different word games that are based on ideas of second language learning, cooperative learning, and collaborative learning. It looks into how gamified learning tasks affect students' ability to remember words. Aims to improve learning and long-term memory of new words by adding game features to educational settings. By integrating these exercises into your teaching repertoire, you may convert vocabulary acquisition from a monotonous exercise to a thrilling expedition for your pupils. Utilizing gamified learning exercises provides a stimulating alternative, converting the process of vocabulary acquisition into a thrilling and captivating endeavor. The study looks into different aspects of gamification, including what motivates people to play, how engaging games are, and how well different types of games help people learn new words. To find out if gamified learning tasks help junior high school students remember English words better, this experiment is using a T-test. The results of the language pre-test showed that the level of performance was suitable. The post-test, on the other hand, showed that the student had improved greatly. Therefore, the results showed that the vocabulary training worked. Differences in mean scores between the pre-test and post-test strongly suggest that the students learned what the teacher told them.

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IJARIIE John Asuncion Beraque, and Elizabeth D. Dioso, Ed. D.. "Effects of Gamified Learning Activities on Students' Vocabulary Retention" International Journal Of Advance Research And Innovative Ideas In Education Volume 10 Issue 3 2024 Page 6094-6100
MLA John Asuncion Beraque, and Elizabeth D. Dioso, Ed. D.. "Effects of Gamified Learning Activities on Students' Vocabulary Retention." International Journal Of Advance Research And Innovative Ideas In Education 10.3(2024) : 6094-6100.
APA John Asuncion Beraque, & Elizabeth D. Dioso, Ed. D.. (2024). Effects of Gamified Learning Activities on Students' Vocabulary Retention. International Journal Of Advance Research And Innovative Ideas In Education, 10(3), 6094-6100.
Chicago John Asuncion Beraque, and Elizabeth D. Dioso, Ed. D.. "Effects of Gamified Learning Activities on Students' Vocabulary Retention." International Journal Of Advance Research And Innovative Ideas In Education 10, no. 3 (2024) : 6094-6100.
Oxford John Asuncion Beraque, and Elizabeth D. Dioso, Ed. D.. 'Effects of Gamified Learning Activities on Students' Vocabulary Retention', International Journal Of Advance Research And Innovative Ideas In Education, vol. 10, no. 3, 2024, p. 6094-6100. Available from IJARIIE, https://ijariie.com/AdminUploadPdf/Effects_of_Gamified_Learning_Activities_on_Students__Vocabulary_Retention_ijariie24401.pdf (Accessed : ).
Harvard John Asuncion Beraque, and Elizabeth D. Dioso, Ed. D.. (2024) 'Effects of Gamified Learning Activities on Students' Vocabulary Retention', International Journal Of Advance Research And Innovative Ideas In Education, 10(3), pp. 6094-6100IJARIIE [Online]. Available at: https://ijariie.com/AdminUploadPdf/Effects_of_Gamified_Learning_Activities_on_Students__Vocabulary_Retention_ijariie24401.pdf (Accessed : )
IEEE John Asuncion Beraque, and Elizabeth D. Dioso, Ed. D., "Effects of Gamified Learning Activities on Students' Vocabulary Retention," International Journal Of Advance Research And Innovative Ideas In Education, vol. 10, no. 3, pp. 6094-6100, May-Jun 2024. [Online]. Available: https://ijariie.com/AdminUploadPdf/Effects_of_Gamified_Learning_Activities_on_Students__Vocabulary_Retention_ijariie24401.pdf [Accessed : ].
Turabian John Asuncion Beraque, and Elizabeth D. Dioso, Ed. D.. "Effects of Gamified Learning Activities on Students' Vocabulary Retention." International Journal Of Advance Research And Innovative Ideas In Education [Online]. volume 10 number 3 ().
Vancouver John Asuncion Beraque, and Elizabeth D. Dioso, Ed. D.. Effects of Gamified Learning Activities on Students' Vocabulary Retention. International Journal Of Advance Research And Innovative Ideas In Education [Internet]. 2024 [Cited : ]; 10(3) : 6094-6100. Available from: https://ijariie.com/AdminUploadPdf/Effects_of_Gamified_Learning_Activities_on_Students__Vocabulary_Retention_ijariie24401.pdf
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