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Title: :  STUDENTS' ENGAGEMENT AND ACADEMIC PERFORMANCE THROUGH GAMIFICATION: A QUASI-EXPERIMENTAL STUDY
PaperId: :  24677
Published in:   International Journal Of Advance Research And Innovative Ideas In Education
Publisher:   IJARIIE
e-ISSN:   2395-4396
Volume/Issue:    Volume 10 Issue 4 2024
DUI:    16.0415/IJARIIE-24677
Licence: :   IJARIIE is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Author NameAuthor Institute
Serene A. TajoraNgan Elementary School, Ngan, Compostela, Davao de Oro, Philippines
Elizabeth D. Dioso, EdDAssumption College of Nabunturan, Nabunturan, Davao de Oro, Philippines

Abstract

Education
student engagement, gamification, academic achievement
One learning approach to raise student engagement in the classroom is gamification. High levels of student engagement may result in better academic competence. This research study utilized quasi-experimental, two groups pretest-posttest design. The results of the study revealed that the level of students' engagement in groups A and B before the intervention were low. For academic competence both groups got below passing marks which can be interpreted as did not meet the expectation. After the intervention was utilized, the level of students' engagement in the experimental group increased and was interpreted as very high. In terms of their academic competence, the experimental group rose from below the passing marks to satisfactory. Additionally, the results also showed that there was significant difference on the students' engagement and academic competence before and after the intervention. Based on the results of the study, the researcher recommends that there should be a thorough study to be conducted by other subject teachers and contextualize the gamification process in this study to their respective subjects to achieve the same benefit achieved by the researcher.

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IJARIIE Serene A. Tajora, and Elizabeth D. Dioso, EdD. "STUDENTS' ENGAGEMENT AND ACADEMIC PERFORMANCE THROUGH GAMIFICATION: A QUASI-EXPERIMENTAL STUDY" International Journal Of Advance Research And Innovative Ideas In Education Volume 10 Issue 4 2024 Page 1684-1692
MLA Serene A. Tajora, and Elizabeth D. Dioso, EdD. "STUDENTS' ENGAGEMENT AND ACADEMIC PERFORMANCE THROUGH GAMIFICATION: A QUASI-EXPERIMENTAL STUDY." International Journal Of Advance Research And Innovative Ideas In Education 10.4(2024) : 1684-1692.
APA Serene A. Tajora, & Elizabeth D. Dioso, EdD. (2024). STUDENTS' ENGAGEMENT AND ACADEMIC PERFORMANCE THROUGH GAMIFICATION: A QUASI-EXPERIMENTAL STUDY. International Journal Of Advance Research And Innovative Ideas In Education, 10(4), 1684-1692.
Chicago Serene A. Tajora, and Elizabeth D. Dioso, EdD. "STUDENTS' ENGAGEMENT AND ACADEMIC PERFORMANCE THROUGH GAMIFICATION: A QUASI-EXPERIMENTAL STUDY." International Journal Of Advance Research And Innovative Ideas In Education 10, no. 4 (2024) : 1684-1692.
Oxford Serene A. Tajora, and Elizabeth D. Dioso, EdD. 'STUDENTS' ENGAGEMENT AND ACADEMIC PERFORMANCE THROUGH GAMIFICATION: A QUASI-EXPERIMENTAL STUDY', International Journal Of Advance Research And Innovative Ideas In Education, vol. 10, no. 4, 2024, p. 1684-1692. Available from IJARIIE, https://ijariie.com/AdminUploadPdf/STUDENTS__ENGAGEMENT_AND_ACADEMIC_PERFORMANCE_THROUGH_GAMIFICATION___A_QUASI_EXPERIMENTAL_STUDY_ijariie24677.pdf (Accessed : ).
Harvard Serene A. Tajora, and Elizabeth D. Dioso, EdD. (2024) 'STUDENTS' ENGAGEMENT AND ACADEMIC PERFORMANCE THROUGH GAMIFICATION: A QUASI-EXPERIMENTAL STUDY', International Journal Of Advance Research And Innovative Ideas In Education, 10(4), pp. 1684-1692IJARIIE [Online]. Available at: https://ijariie.com/AdminUploadPdf/STUDENTS__ENGAGEMENT_AND_ACADEMIC_PERFORMANCE_THROUGH_GAMIFICATION___A_QUASI_EXPERIMENTAL_STUDY_ijariie24677.pdf (Accessed : )
IEEE Serene A. Tajora, and Elizabeth D. Dioso, EdD, "STUDENTS' ENGAGEMENT AND ACADEMIC PERFORMANCE THROUGH GAMIFICATION: A QUASI-EXPERIMENTAL STUDY," International Journal Of Advance Research And Innovative Ideas In Education, vol. 10, no. 4, pp. 1684-1692, Jul-Aug 2024. [Online]. Available: https://ijariie.com/AdminUploadPdf/STUDENTS__ENGAGEMENT_AND_ACADEMIC_PERFORMANCE_THROUGH_GAMIFICATION___A_QUASI_EXPERIMENTAL_STUDY_ijariie24677.pdf [Accessed : ].
Turabian Serene A. Tajora, and Elizabeth D. Dioso, EdD. "STUDENTS' ENGAGEMENT AND ACADEMIC PERFORMANCE THROUGH GAMIFICATION: A QUASI-EXPERIMENTAL STUDY." International Journal Of Advance Research And Innovative Ideas In Education [Online]. volume 10 number 4 ().
Vancouver Serene A. Tajora, and Elizabeth D. Dioso, EdD. STUDENTS' ENGAGEMENT AND ACADEMIC PERFORMANCE THROUGH GAMIFICATION: A QUASI-EXPERIMENTAL STUDY. International Journal Of Advance Research And Innovative Ideas In Education [Internet]. 2024 [Cited : ]; 10(4) : 1684-1692. Available from: https://ijariie.com/AdminUploadPdf/STUDENTS__ENGAGEMENT_AND_ACADEMIC_PERFORMANCE_THROUGH_GAMIFICATION___A_QUASI_EXPERIMENTAL_STUDY_ijariie24677.pdf
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