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Title: :  GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS
PaperId: :  26346
Published in:   International Journal Of Advance Research And Innovative Ideas In Education
Publisher:   IJARIIE
e-ISSN:   2395-4396
Volume/Issue:    Volume 11 Issue 2 2025
DUI:    16.0415/IJARIIE-26346
Licence: :   IJARIIE is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Author NameAuthor Institute
Jovelyn P. EwayanAssumption College of Nabunturan
Laarni T. Evangelio,EdDAssumption College of Nabunturan

Abstract

Education - Mathematics
Mathematics, Gamification, interactive discussion, quasi-experimental, Department of Education, Davao de Oro, Philippines
This quasi-experimental research examined the effectiveness on the use of gamification as compared to the use of interactive discussion in the academic achievement of the students and their attitude towards mathematics. A total of 80 Grade 8 students in Nabunturan National Comprehensive High School, Schools Division of Davao de Oro, were utilized as subjects in the study – 40 students in the control group: 40 students in the experimental group. The pre-existing sectioning of the students at the start of the school year was not altered and the general sections were considered. Researcher-made test questionnaire in mathematics was utilized to measure the academic achievement of the students while an adapted instrument was utilized in quantifying the students’ attitude towards mathematics. Validity and reliability measures were conducted to ensure that the instruments measure the objectives set forth in the study. Descriptive results showed that the onset attitude of the students towards mathematics was moderate for both control and experimental groups. The competency level of the students in the pretest was low for both control and experimental groups. Subsequently, after the intervention, the competency level of the students in the control group remained low while that of the experimental group showed improvement from low to moderate implying that their academic achievement improved from unsatisfactory to satisfactory. In terms of the attitude towards mathematics, the findings revealed that the experimental group’s demonstration of positive attitude towards mathematics is significantly higher than the control group (p<0.05). On the other hand, the students in the experimental group showed significantly higher posttest scores as compared to the control group, implying that the use of gamification is more effective in improving the academic achievement of the students in mathematics. Findings indicative on the use of gamification in teaching mathematics and further explore its effectiveness on the other units of the subject.

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IJARIIE Jovelyn P. Ewayan, and Laarni T. Evangelio,EdD. "GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS" International Journal Of Advance Research And Innovative Ideas In Education Volume 11 Issue 2 2025 Page 2866-2880
MLA Jovelyn P. Ewayan, and Laarni T. Evangelio,EdD. "GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS." International Journal Of Advance Research And Innovative Ideas In Education 11.2(2025) : 2866-2880.
APA Jovelyn P. Ewayan, & Laarni T. Evangelio,EdD. (2025). GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS. International Journal Of Advance Research And Innovative Ideas In Education, 11(2), 2866-2880.
Chicago Jovelyn P. Ewayan, and Laarni T. Evangelio,EdD. "GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS." International Journal Of Advance Research And Innovative Ideas In Education 11, no. 2 (2025) : 2866-2880.
Oxford Jovelyn P. Ewayan, and Laarni T. Evangelio,EdD. 'GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS', International Journal Of Advance Research And Innovative Ideas In Education, vol. 11, no. 2, 2025, p. 2866-2880. Available from IJARIIE, https://ijariie.com/AdminUploadPdf/GAMIFICATION__ITS_EFFECT_ON_THE_ACADEMIC_ACHIEVEMENT_AND_ATTITUDE_IN_MATHEMATICS_ijariie26346.pdf (Accessed : ).
Harvard Jovelyn P. Ewayan, and Laarni T. Evangelio,EdD. (2025) 'GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS', International Journal Of Advance Research And Innovative Ideas In Education, 11(2), pp. 2866-2880IJARIIE [Online]. Available at: https://ijariie.com/AdminUploadPdf/GAMIFICATION__ITS_EFFECT_ON_THE_ACADEMIC_ACHIEVEMENT_AND_ATTITUDE_IN_MATHEMATICS_ijariie26346.pdf (Accessed : )
IEEE Jovelyn P. Ewayan, and Laarni T. Evangelio,EdD, "GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS," International Journal Of Advance Research And Innovative Ideas In Education, vol. 11, no. 2, pp. 2866-2880, Mar-App 2025. [Online]. Available: https://ijariie.com/AdminUploadPdf/GAMIFICATION__ITS_EFFECT_ON_THE_ACADEMIC_ACHIEVEMENT_AND_ATTITUDE_IN_MATHEMATICS_ijariie26346.pdf [Accessed : ].
Turabian Jovelyn P. Ewayan, and Laarni T. Evangelio,EdD. "GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS." International Journal Of Advance Research And Innovative Ideas In Education [Online]. volume 11 number 2 ().
Vancouver Jovelyn P. Ewayan, and Laarni T. Evangelio,EdD. GAMIFICATION: ITS EFFECT ON THE ACADEMIC ACHIEVEMENT AND ATTITUDE IN MATHEMATICS. International Journal Of Advance Research And Innovative Ideas In Education [Internet]. 2025 [Cited : ]; 11(2) : 2866-2880. Available from: https://ijariie.com/AdminUploadPdf/GAMIFICATION__ITS_EFFECT_ON_THE_ACADEMIC_ACHIEVEMENT_AND_ATTITUDE_IN_MATHEMATICS_ijariie26346.pdf
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